Rules are more or less standard MGT with the following modifications:
1) Standard Eqt is limited as described in the Equipment PDF sent out. Some of this has been modified as per the rules attached.
2) All non rigid armor (including SD armor pieces) has half DR (round up) vs melee attacks.
3) Weapon effect does NOT add extra damage. However an effect hit of 3+ will reduce armor effect by 25% (round up), and by 6+ by 50% (round up).
4) Karma points may be used as 2 TP, to negate any one incomng damage roll, or for any one reroll. With the GM’s discretion, they may be used for something else.